Very few souls profess their lives to education, becoming sagely in many fields of knowledge. The Academician takes this to the extreme, counting every moment as a lesson in life. To these career students, uncovering the hidden meaning, understanding the core mechanics, and furthering their own repertoire of seemingly worthless information is the ultimate joy. Demonstrating such knowledge is usually required, producing often mixed-results. The Academician works similar to the Loremaster, yet the former does not delve in mysticism, preferring truths the latter is at times incapable of understanding.

Hit Dice: D4

8 Ranks Knowledge (Any 3)
Skill Focus (Knowledge)
Caster/Manifester Level: 5th.

SKILLS: 4+INT Modifier per Level
Appraise, Concentration, Craft, Decipher Script, Gather Information, Knowledge (All, taken individually), Profession, Psicraft, Speak Language, Spellcraft, Use Magic Device

Lvl Bab Fort Ref Will Special Spells Per Day
1st +0 +1 +1 +2 Expertise, Knowledge’s Devotee +1 level of existing class
2nd +1 +1 +1 +3 +1 level of existing class
3rd +1 +1 +1 +3 Expertise +1 level of existing class
4th +2 +2 +2 +4 Mastery +1 level of existing class
5th +2 +2 +2 +4 Expertise +1 level of existing class
6th +3 +2 +2 +5 Mastery +1 level of existing class
7th +3 +3 +3 +5 Expertise +1 level of existing class
8th +4 +3 +3 +6 Mastery +1 level of existing class
9th +4 +3 +3 +6 Expertise +1 level of existing class
10th +5 +4 +4 +7 Mastery, Ultimate Academician +1 level of existing class

Weapons & Armor
The Academician does not gain any new Armor or Weapon proficiencies.

Knowledge’s Devotee (EX)
– Gain Knowledge Devotion (CC) domain feat, even if the requirements for the feat are not met.

Expertise (EX)
– Select any one Knowledge Skill you presently have at least 8 Ranks in. You are able to Take 10 or 20 on skill checks made for that skill. You gain Expertise in one Knowledge-type Skill at first level, and every other level thereafter.

Mastery (SU/SP)
Any field of Expertise can be selected for Mastery. Once selected, Mastery in a field of knowledge cannot be changed by any means, including Wishes, Miracles, reformations, and the like.

· Arcana

You gain a Reserve Feat, even if you do not meet the requirements for the Reserve Feat. Your class level determines the level of the spell-effect for the reserve feat.

· Architecture & Engineering

You have learned the art of crafting a tiny construct of your very own. This Quasit operates as a Familiar, with an aligment matching your own. Levels in a class which grants an Animal Companion, Familiar, or Psicrysal stack for determination of abilities. This creature does not count against the limitation of having more than one creature of a similar type.

· Dungeoneering

You gain the Stonecunning ability, and are able to reproduce the effects of a Stonetell spell, once per day.

· Geography

You are incapable of becoming lost. You gain Tremorsense out to 10’

· History

You gain the Bardic Knowledge ability and can use Legend Lore as a Spell-Like effect once per day.

· Local

You have learned how to Read Lips on the fly. Using the Spot Skill, with a bonus equal to your Class Level, you can Read Lips as a Move Action. There must be a shared language. You gain +2 competence bonus on Bluff, Diplomacy, Intimidate, Gather Information, and Sense Motive checks.

· Nature

You can mimic a few basic druidical abilities. You gain the Wild Empathy, Woodland Stride, and Trackless Step class features. If you previously had this ability, Class Levels in Academician stack to determine effects of Druid Class Features.

· Nobility and Royalty

You are immune to fear. You gain the Frightful Presence ability, with a DC equal to your Knowledge-Nobility & Royalty check. Alternatively, you can make a check to grant yourself and nearby allies a +5 Morale Bonus to saves against fear.

· Psionic

You have learned how to retain your psionic focus. You can make a Knowledge-Psionic check, with a DC equal to 10 plus your Character Level, to retain a Psionic Focus when it’s being used. Any additional attempts to retain an existing Psionic Focus increases the DC by 2. Failure to retain the Psionic Focus causes the Academician to become dazed for the remainder of the round, until his next action.

· Religion

You gain the ability to Turn Undead. If you previously had this ability, Class Levels in Academician stack to determine effects of Cleric Class Features.

· The Planes

You ignore the Planar Effects per the Greater Ignore Planar Effects spell. You are able to generate the effects of a Plane Shift or Dimension Door once per day.

Ultimate Academician
You are capable of applying your knowledge in unheard of ways. You gain a +1 Competence Bonus on all Die Rolls (Armor Class, Attack Rolls, Damage Rolls, DC’s, Opposed Rolls, Saves, Skill Checks, etc.)


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