Sages are students of known history; PreCogs are students of the history that has yet to be. They are open minds reaching out to the nearly impercepticle probabilities the future has to offer. Many Seers seek the route of the PreCog, though a few others have been known to follow the path, gaining insight to the variable-future.

Hit Dice: D6

FEATS: Alertness
SKILLS: Concentration, 8 Ranks / Knowledge (Arcana & Psionics), 2 Ranks / Psicraft OR Spellcraft, 8 Ranks
SPECIAL: Duplicate the effects of Clairaudience/Clairvoyance, either by Psionic, Spell, Spell-like, or similar form. Ability to produce an effect which grants an Insight Bonus.

Skills: 4+INT Modifier per level
Autohypnosis, Concentration, Gather Information, Knowledge (Any), Listen, Psicraft, Sense Motive, Speak Language, Spellcraft

Level BAB Fort Ref Will Special
1st +0 +1 +1 +2 Gift of Sight, PreCog Insight, +1 level of existing class
2nd +1 +1 +1 +3 Gift of Insight, +1 level of existing class
3rd +2 +1 +1 +3 +1 level of existing class
4th +3 +2 +2 +4 Master of Probability, +1 level of existing class
5th +2 +2 +2 +4 Force the Improbable, +1 level of existing class
6th +4 +2 +2 +5 Chaotic Mind, +1 level of existing class
7th +5 +3 +3 +5 Evasive Insight, +1 level of existing class
8th +6 +3 +3 +6 +1 level of existing class
9th +6 +3 +3 +6 +1 level of existing class
10th +7 +4 +4 +7 Void-Self, +1 level of existing class

Gift of Sight (SU): Perception is reality, the ability to share such perception is something every PreCog is trained in. The PreCog is capable of including 1 person per Class Level on a Divination/Clairsentient spell/power as follows: Included targets are capable of benefiting from the spell/power as though they cast it, but gain no bonuses from the spell/power. This means a True Strike couldn’t be shared, but a Detect Magic could.

PreCog Insight (SU): Bonuses of the Insight Type always stack, do not overlap, for the PreCog; demonstrating his expertise in such things. Furthermore, the PreCog gains an insight bonus to Initiative equal to Half the Ranks he has in the Concentration skill.

Gift of Insight (SU): Anytime the PreCog gains a Competence, Enhancement, Luck, or Morale bonus, an additional +2 Insight Bonus is gained. This Insight Bonus (due to PreCog Insight), stacks with any other Insight Bonus.

Master of Probability (SU): An intuitive understatanding of the many probabilities related to the outcome of an action is something only achievable by a skilled PreCog. The PreCog can take a Move Action to gain an Insight Bonus on any one die roll used before his next turn. A Concentration Check is used to determine the strength of the probable-outcome:
01-10: +2
11-15: +3
16-20: +4
21-25: +5
26-30: +6
31-35: +7
36-40: +8
41-45: +9
46-50: +10

Force the Improbable (SU): Once per day, you breech the laws of Probability in the immediate vicinity. For one round per level, as an Immediate Action, you are able to force a reroll of any one set of dice (Ability Checks, Attack Rolls, Damage Roll, Saves, Skill Checks, etc). You choose which die-roll result is used. At 10th level, you impose a +2 modifier to the roll as either a nameless bonus or penalty. You can use Force the Improbable after you’re aware of the effects of the die-result you want to force a reroll.

Chaotic Mind (EX): You gain the benefits of the Chaotic Mind feat, even if you possess psionic powers or abilities. Insight Bonuses are not applied against the PreCog, from others.

Evasive Insight (SU): Forever aware of danger, the PreCog gains the Improved Evasion class feature.

Void-Self (EX): Having honed his precognitive talents to the extreme, the PreCog is no longer affected by Divination Spells and Clairsentient Powers or similar abilities which reproduce these effects. Such spells and powers fail to include him in their results. Hypercognition, Wish, and similar effects of 9th level and above, including heightend spells, bypass this immunity to Divination Spells and Clairsentient powers.


Paranormal Protection Agency (Cthulhu) faerundm